“For Honor is not an action game, it’s a fighting game”
At first glance, For Honor resembles a third-person action game, with an over the shoulder camera and hack and slash mechanics, not unlike God Of War. You will find out soon enough, that playing the game in this mindset, is a recipe for disaster. The underlying combat systems play unlike any third person hack and slash out there, It’s depth and mechanics resemble the tense push and pull of a fighting game.
Like fighting games, most of your time will be spent focusing on One on One duels, though there are multiple foes to fight, the combat system excels when it’s boiled down to its essentials. Figuring out how to use the mechanics the game gives you is half the fun. The game has a selection of 12 heroes to choose from, each with their own weak points and strengths and each with their own unique fighting styles.
At its bare essence, the movement and combat system feel like a more fleshed out version of combat mechanics in games like Dark Souls, but saying that acts as a disservice to one of the more creative combat systems seen in games of late. You can dodge, block and attack from any direction and a typical match in the game plays like a round of intense combat chess.
The fights are slow, requiring you to think on your feet and more importantly not to over commit on any attacks, missed that heavy swing to your opponent’s head? Well, get ready because there is a world of punishment coming toward you unless you guess which direction your opponent is going to attack from and block or dodge away. It’s best to think of fights in the game as a puzzle, where each small piece is going to net you the bigger prize.
Word of advice? Spend lots of time in the single player and get used to the mechanics, trust me you’re going to need it when you go up against other human opponents.
While standing against another player toe to toe is fun and rewarding, facing multiple opponents at once is frustrating, more so in the single player campaign’s set pieces, where the game throws a tonne of enemies at you in a messy, chaotic free-for-all that just numbed me to pure boredom. The real meat of the gameplay is in the one on ones.
For Honor has great artistic flair in its representation of a Gothic, Medieval setting. Large castles stretch across the skyline as you lead a siege against them and there are numerous materials and surfaces that have been painstakingly detailed. Your characters transmit a sense of weight visually and are animated exceptionally. Your Armour even has tiny little details like pitting, the stones in the walls look realistic and uneven and the swarms of soldiers storming a courtyard never fail to be a visual treat.
The sound is handled with equal care, the sound effects are all percussive and beefy, lending a sense of weight to your attacks or blocks. There is a generous use of reverb when the time calls for it and there are also subtle sound cues that you can pick up on, in a tense fight. The music, on the other hand, is not bad, but completely forgettable.
For Honor will cause you a great deal of frustration but the rewards of a sweet victory more than makeup for it. Stick with it, through its initial learning curve and you will find yourself having a great time. For Honor is available on the Xbox One, PS4 and the PC for INR 3,499.